File: D:/HostingSpaces/SBogers10/shop.komma.nl/resources/js/components/vue/forms/quantity.vue
<template>
<div class="c-quantity js-quantity-control">
<div class="c-quantity__input">
<input class="c-input c-input--center js-whole" data-test="whole" type="text" v-model="internalQuantity" @change="quantityChanged" @keyup="keyPressed"/>
</div>
<button class="c-quantity__button c-quantity__button--increase js-whole-up" data-test="whole-up" @click="modifyQuantity(step)">+</button>
<button class="c-quantity__button c-quantity__button--decrease js-whole-down" data-test="whole-down" @click="modifyQuantity(-step)">−</button>
</div>
</template>
<script>
export default {
props: {
identifier: {type: Number, required: true}, //we use identifier here because id is ambiguous with the regular id attribute of HTMLElements
quantity: {type: Number, default : 0},
min: {type: Number, default : 0},
max: {type: Number, default: null},
step: {type: Number, default : 1},
},
data: function () {
return {
internalMax: this.max,
internalQuantity: this.quantity //Copy the prop value into an internal value to avoid parent mutation
}
},
methods: {
/**
* Triggered when clicking on the up and down buttons. Modifies the quantity by adding or subtracting the
* step value from the internal quantity
*
* @param amount
*/
modifyQuantity(amount) {
this.internalQuantity = this.validateAndFixQuantity(this.internalQuantity += amount);
this.$emit('change', this.identifier, this.internalQuantity)
},
/**
* Triggered when the quantity input has changed
*/
quantityChanged() {
this.internalQuantity = this.validateAndFixQuantity(this.internalQuantity);
this.$emit('change', this.identifier, this.internalQuantity)
},
/**
* Receives a number representing a quantity and made sure it is within range and is a number.
*
* @param quantity
* @return {number}
*/
validateAndFixQuantity(quantity) {
quantity = parseInt(quantity);
if(typeof quantity !== 'number' || isNaN(quantity)) {
quantity = this.min;
}
else if(this.max && quantity < this.min) {
quantity = this.min;
}
else if(quantity < this.min) {
quantity = this.min;
}
return quantity;
},
/**
* Triggered when a key was pressed
*
* @param {KeyboardEvent} event
*/
keyPressed(event) {
if (event.key === "ArrowDown") {
this.modifyQuantity(-this.step);
} else if (event.key === "ArrowUp") {
this.modifyQuantity(this.step);
}
}
}
}
</script>